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Istara Erion
Eidetic Laboratories
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Posted - 2016.06.09 05:42:00 -
[1] - Quote
Does X-Sense getting a license to produce them mean that there will be an NPC price for them or that NPC sell orders are going to appear on the market?
I would check myself, but I can't log on to Sisi on any of my accounts because I keep getting an invalid password error. |

Istara Erion
Eidetic Laboratories
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Posted - 2016.06.09 05:51:00 -
[2] - Quote
I agree, but the wording of the OP is ambiguous.
Frankly smuggling should have been fixed, I seem to recall that being on the front of the box when I bought this game in 2003. In fact, it was one of the things that induced me to try it. Instead, we get a half-assed "system" that is more or less reliant on an exploit (or a fault in the design of the game that hasn't been fixed in 13 years, depending on your POV) to work.
Making them legal to possess may make them more appealing to buyers, but this just seems like a lazy solution. This shouldn't become a "big box" industry though. |

Istara Erion
Eidetic Laboratories
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Posted - 2016.06.09 18:32:50 -
[3] - Quote
March rabbit wrote:Does 'giving license to X-Sence' mean that drugs BPCs and drugs itself will be available in that corporation LP store too? If it does not then i don't see any harm to drug manufacturers actually. This change can only make demand bigger thus increasing prices and profits for manufacturers.
... or i'm missing something here?
They wouldn't be in the LP store because X-Sense is a Jovian corporation and has no agents. Maybe that's one of the changes, but I can't log on to the test server because of this stupid invalid password error so I can't check. The reason it is potentially harmful is that it sets a price ceiling. X-Sense has 45 stations in 27 systems, distributed quite evenly throughout the cluster in high and low security space. Unless the NPC boosters are really expensive (and assuming that X-Sense getting a license means that there will be NPC sell orders), player producers will have to either beat those prices or find markets where people are desperate enough to purchase them at profitable rates instead of just sending their trade alt to the NPC station to get them. You already see a lot of boosters on the open market that are priced as if the gas required to make them were free. Creating an NPC supply of them just cuts into peoples' profits and provides less incentive for people to manufacture them. There's already little point for new players to get started in any kind of production or industry unless they have 10 accounts and can compete with hyper-optimized production lines that have been rolling for years. This may represent another doorway of opportunity being closed.
I realize the quality of life change for users is tremendous, that's great. And this will increase demand, also great. But since I can't log on to the test server to see exactly what these changes are and they are coming out in 3 weeks I am a little frazzled. |

Istara Erion
Eidetic Laboratories
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Posted - 2016.06.09 19:31:49 -
[4] - Quote
Steve Ronuken wrote:As far as I'm aware, the only change is that drugs will no longer be illegal.
That's it. Manufacturing remains limited to low and below (Hence the license bit in the lore. As you're not part of the one corp that has a license to make them in high, you're not allowed to)
I hope that is the case. I understand that the X-Sense license may be part of a lore tie-in, or even a larger plot (e.g., maybe the new Serpentis cap fleet will knock over an X-Sense station and spur a Jove Directorate response), I just work with words for a living and the failure to phrase it as "X-Sense was granted a license to produce for non-capsuleer markets" just sends alarm bells off in my head. Especially since I can't verify anything myself on Sisi.
This is a niche industry and people are bound to be very protective of their operations. I probably seem whiny and paranoid, but I left a decent alliance on my main to launch this little business again and suddenly there's a sea change happening in 3 weeks. |

Istara Erion
Eidetic Laboratories
0
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Posted - 2016.06.10 17:05:25 -
[5] - Quote
Why not just allow them to be contracted and otherwise leave them as-is? Alternatively, why not make them legal to possess for personal use, but unlawful to distribute?
You could create two types of items. A drug lab would crank out a "packed booster," which would have to be smuggled or transported to the end-user. The end-user then activates the item, turning it into dosage units that expire after a short-ish period of time, I was thinking like 1-3 days. Just like actual pharmaceuticals, boosters would have a beyond use date. And we already have items in game that expire after a set period of time. A pilot carrying dosage units in their cargo would not suffer any repercussions from customs. Pilots carrying the packed version would have to steer clear of the law. You could sell the packed ones on the open market like you can with boosters now (which is inexplicable in lore terms, but convenient for players). You couldn't contract a ship with packed boosters, but could contract one with dosage units.
Unfortunately it seems like this is completely set in stone since they've already drawn up some lore for it, and doubly so because the CSM (and by extension CCP) apparently ignored the recommendations of one of the oldest and most prolific booster operations in the game. And it's happening in 3 weeks. In my professional world we would call this "arbitrary and capricious," but I know that doesn't really apply here. |
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